Where is the term cue used?

B.

Beat


The beat is the pulse of the music, a repetitive beat that is understood as the rhythm of the music. Beats are primarily created by drums, but can be created by any musical instrument that can produce a sharp tone, such as bass, voice, piano, etc.

Beat matching


An audio mixing technique for playing two tracks in the same rhythm, with the beats of both tracks being played together. Beatmatching is a way of “synchronizing” two audio tracks so that different music tracks can be linked together. It is generally used in techno, house or trance music. But it can also work in hip hop, rap, or R&B, as long as the rhythm is sufficiently emphasized. By maintaining the exact same beats per minute, i.e. the same speed and time, beat matching guarantees a complete mix, regardless of the material - be it vinyl, CD, a media player or DJ controller. History: Beatmatching was the first technique used by DJs to create smooth transitions between songs. It was developed by Francis Grasso in the late 1960s to keep the audience dancing even after a song has ended.

BPM


The beats per minute are the units that express the tempo of a piece of music or the heartbeat. It is quantified by the number of beats that occur over the course of a minute. Some genre examples include: Drum & Bass: 160-190 BPM / House: 124-130 BPM / Hip Hop: 80-100 BPM.

C.

Crossfader


An electromechanical component, generally a slider on DJ mixers and controllers that is slid from left to right to mix different audio tracks. The crossfader allows transitions between multiple audio tracks with a single horizontal fade. As soon as the crossfader is in the left position, the audience only hears the sound from the left deck. Conversely, if the controller is on the right. As soon as the crossfader is in the middle, the audience hears both tracks playing at the same time.

Crossfading


Crossfading means moving the crossfader from left to right to play music from the left and right decks. A transition slider on the mixer is used for fading (increasing or decreasing the volume) on one channel and simultaneous fade-out on another channel.

CUE


The CUE is the process of selecting a track for the DJ to listen to in headphones. Cue-to-Mix is ​​used to mix tracks heard in headphones between the preview (music that can only be heard by the DJ and not in the audience) and the mix (the music that the audience hears). Mixing the cue and mix helps the DJ check that the tracks are syncing well with each other.

CUE In


The CUE-In is a bookmark that the DJ places in an audio track at the moment the music is heard by the audience: the music before the CUE-In is not heard by the audience.

CUE Out


The CUE-Out is a bookmark that the DJ places in an audio track. He thus determines the music after the CUE that should not be heard by the audience.

CUE point


A CUE point is the main marker that a digital DJ adds to tracks to mark a specific point at a specific point in time. CUE points are used as a shortcut to jump directly to a specific section of a song. Regardless of which point was played before.

D.

The one


Much of the music played by DJs is in 4/4 time, the classical notation with four beats in one beat of the music. The ONE is the first beat in the first measure that digital DJs usually place a CUE point on.

Drop (name)


In pop music and especially in the styles of electronic dance music, the drop represents a point in a music track at which a sudden change in rhythm or bass line occurs. Usually this is preceded by a building part and a break. Also: climax, chorus, main part, main theme.

Drop or drop on the one


“Dropping” a song describes a mixing technique that creates the moment when the DJ drops a second song on top of the one that is already playing. A DJ usually drops a song to the ONE, i.e. the first beat in a measure. The first drop is the moment you hear the beat beat. For example, if “Song A” is played over 4 beats (for example, with a rhythm of 1, 2, 3, 4 - 1, 2, 3, 4, the most common rhythm in electronic dance music) and you have “Song B” with “Song A ”, you proceed as follows: while song A is playing, you look for the 1st beat, count 2, 3, 4, and then press play or CUE on song B to play it at exactly the same moment as the 1st beat . Beat of song A. Tip: If you play the first track and it is approaching its end (ie towards the outro), you have the option of starting the second track with the accentuated beat of the first track.

E.

EQ


EQ = Equalization, describes the ability to adjust the playback level of different audio frequencies separately: - High / Treble = the highest frequencies of the audio spectrum - Middle / Middle = the middle frequencies of the audio spectrum, e.g. the frequencies of the human voice or a Snare drum. - Low / Bass = the lowest frequencies in the audio spectrum, such as the drums.

F.

FX


An acronym for “effects” that change the sound. For example a filter, phaser or echo etc. These controls can change certain sound elements of songs. An effect is a form of audio processing that is applied to a sound to make it sound different, e.g. through reverb, chorus, delay, etc.

G

Gain


Gain is a setting for the volume of music that can be adjusted using the volume control, which increases or decreases the volume level. In a broader sense, Gain is also the setting made on the volume. This is done on a DJ mixer or DJ controller in front of the fader.

H

HOT-CUE


These are the CUE points that are placed between the CUE In and CUE Out bookmarks to allow the DJ to jump to specific points in the music. Hot CUEs (like the main CUE point) are additional marker points in tracks that can be jumped to immediately and at any time.

J

Jog wheel


On most DJ controllers, a jog wheel mimics the behavior of a vinyl record on the turntable. A jog wheel or jog disk is a large flat plate that is turned by the DJ in order to: - Search the track, forwards or backwards, if the playback has not yet started - Increase or decrease the speed of the playback in a track Reduce as soon as the playback is playing - To scratch and mimic the sound of a needle on vinyl.

K

Key


The musical key (“key”) of a song is its harmonic and melodic information, marked as A minor, A flat major, F sharp major etc. Knowing the key of 2 songs allows the DJ to quickly see whether they are mixed together harmoniously and whether the mix of the two sounds good.

Kill


“Killing” a frequency range (high / mid / bass or high / mid / low) means lowering that frequency level to the minimum, usually by turning the EQ knob all the way to the left.

M.

MIDI


The Musical Instrument Digital Interface is a communication protocol used by digital music equipment to transmit information to one another and to a computer.

Monitoring


In order to prepare upcoming tracks and fine-tune them without the people in the room hearing it, all DJs use a monitoring system based on the use of headphones. That is why most Hercules DJ controllers have built-in multi-channel sound cards: with a stereo channel for the audience and a stereo channel for the DJ. Synonyms for monitoring include “preview” or “pre-cueing”

P.

Pitch control


The pitch slider, also known as the speed slider or pitch slider, is the control element that can be used to adjust the speed at which the music plays. This slider adjusts the number of beats per minute (BPM) and is critical to adjusting both tracks to the same tempo before inserting a transition.

S.

sample


A special sound or section of music that can be used again in another song. For example, a sample can be used as an instrumental sound.

Scratch


Turning the jog wheel on the DJ controller (or the vinyl on the turntable) back and forth by hand to change the music. Usually another song is played in the background.

Sync / Synchronize


Synchronize or “sync” tracks with each other by: - ​​Turning the music in “Track B” to the same BPM as in “Track A”. This is done either automatically or with the pitch / tempo control - align the beat of track B with the beat of track A so that the beat occurs over both tracks at the same moment.

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